How I lead
A leader's first job is to make sure the team is pointed in the right direction. Everything else comes after.
I've built and scaled product and design teams for twenty years — a game studio Electronic Arts acquired, the payments company Spreedly, and design and product organizations at Observable, Tray, and CloudBees. The lessons that held up across all of those teams are simpler than I expected when I started, and most of them are about restraint.
Direction before speed
A team moving fast in the wrong direction just reaches the wrong place sooner. Velocity multiplies against your heading, so a wrong heading makes every sprint more expensive, not less.
I set direction first, then clear the obstacles slowing the team, and only then push on pace. Most startup advice has that order backwards. Speed is the easy thing to celebrate and the last thing to optimize.
Outcomes over output
A team can ship constantly and change nothing. Output is easy to see — tickets closed, hours logged, features released — so people drift toward the visible proxy instead of the result. Mostly not on purpose: they optimize for the appearance of work because that's what gets rewarded.
AI makes this harder, not easier. It can fill every proxy metric we have — ten times the output at no more real value, sometimes less once it all has to be reviewed and maintained. So holding people to outcomes matters more, not less: did the customer's problem actually go away, did the business move. That means resisting the dopamine of shipping and being willing to kill work that produced a lot and changed little. The people doing the most valuable work often look the least busy.
Find the guardrails
Much of leadership is setting guardrails and tuning them. Set them too tight and you crush ownership and fresh ideas — that's micromanagement. Set them too loose and people flail without direction. Neither extreme does anyone any favors, and the sweet spot sits somewhere in between.
Where exactly that line sits moves with each person and each problem — something you tune by hand, not a formula. Get it right and the team's results exceed what you'd have produced alone.
Guardrails are also what make delegation real. Without explicit boundaries, every decision escalates back to the leader, because no one is sure what they're allowed to decide. And I'm honest about the mode I'm in — collaborating means we own the result together; delegating means I've handed ownership over and stepped back. The damage comes from calling something delegation while staying in every decision.
Hire for judgment, and know your gaps
When execution gets cheap, judgment gets scarce. AI can write the code, draft the copy, generate a hundred options — so the valuable person is the one who can tell which option is right. I hire for taste and discernment over raw production speed, even though judgment is harder to interview for and harder to teach.
The same honesty applies to myself. My job isn't to be good at everything; it's to make sure the team is complete. That only works if I can name where I'm weak and hire judgment that covers it. The dangerous gaps are the unacknowledged ones, where my blind spot quietly becomes the team's.
At scale, change is a campaign
A big team carries momentum, and when you first turn the wheel nothing happens. That early resistance usually isn't a sign you're wrong — it's physics. The organization has been moving one way for years, and that direction is real investment and real identity for the people inside it. The two ways to misread the resistance are to give up, which teaches everyone that change is just noise to wait out, or to force it through, which buys you friction and burnout. What works is sustained pressure in a clear direction: keep turning the wheel, keep saying why, and accept the lag. Once the ship comes around, the same momentum that fought you starts working for you — the new way becomes the habit, then the culture.
Feed the weaker engine
Every company runs on two engines, the one that builds the product and the one that takes it to market. A company only goes far when both run strong. It's a trap I've fallen into myself: pouring energy into the build engine because that's where we're comfortable, then wondering why a great product isn't growing. The discipline is to assess both engines honestly and invest where each actually needs it.
Judgment is the job
These principles rest on one idea. As machines absorb more of the execution, what's left for people is deciding what's worth doing and recognizing when it's good. That's true of how I build software now, and it's true of how I lead — direction, outcomes, taste, knowing your gaps are all the same skill pointed at different problems.
I spent twenty years learning that the leader's value isn't being the best maker in the room. It's making sure the right things get made.
I write more about this at notsocommonthoughts.com, and you can see how the same thinking shapes what I build in how I build.
© Alexander Kohlhofer